File:Venn 0000 0001 0001 0110.png
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Summary
DescriptionVenn 0000 0001 0001 0110.png |
This is a 4 shphere Venn diagram, representing a 4-ary Boolean function.
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This image has been assessed using the Quality image guidelines and is considered a Quality image.
العربية ∙ جازايرية ∙ беларуская ∙ беларуская (тарашкевіца) ∙ български ∙ বাংলা ∙ català ∙ čeština ∙ Cymraeg ∙ Deutsch ∙ Schweizer Hochdeutsch ∙ Zazaki ∙ Ελληνικά ∙ English ∙ Esperanto ∙ español ∙ eesti ∙ euskara ∙ فارسی ∙ suomi ∙ français ∙ galego ∙ עברית ∙ हिन्दी ∙ hrvatski ∙ magyar ∙ հայերեն ∙ Bahasa Indonesia ∙ italiano ∙ 日本語 ∙ Jawa ∙ ქართული ∙ 한국어 ∙ kurdî ∙ Lëtzebuergesch ∙ lietuvių ∙ македонски ∙ മലയാളം ∙ मराठी ∙ Bahasa Melayu ∙ Nederlands ∙ Norfuk / Pitkern ∙ polski ∙ português ∙ português do Brasil ∙ rumantsch ∙ română ∙ русский ∙ sicilianu ∙ slovenčina ∙ slovenščina ∙ shqip ∙ српски / srpski ∙ svenska ∙ தமிழ் ∙ తెలుగు ∙ ไทย ∙ Tagalog ∙ Türkçe ∙ toki pona ∙ українська ∙ vèneto ∙ Tiếng Việt ∙ 中文 ∙ 中文(简体) ∙ 中文(繁體) ∙ +/− |
This file was created with POV-Ray, and uploaded with Commonist. |
Licensing
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue |
- You are free:
- to share – to copy, distribute and transmit the work
- to remix – to adapt the work
- Under the following conditions:
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POV-Ray source
#include "colors.inc"
global_settings{max_trace_level 20}
background {color White}
camera { angle 3.2
location <1000,1000,1000>
look_at <-0,0.2,0>
up < 0, 1, 0>
right < 1, 0, 0>
}
light_source { <100,90,120>
color Gray
shadowless
}
light_source { <50,70,90>
color Gray
shadowless
}
/////////////////////////////////////////////////////////////////////////////
#declare ss0 = sphere{< 10, 10, 10>,24} ///small spheres
#declare ss1 = sphere{< 10,-10,-10>,24}
#declare ss2 = sphere{<-10,-10, 10>,24}
#declare ss3 = sphere{<-10, 10,-10>,24}
#declare bs0 = sphere{< 10, 10, 10>,26} ///big spheres
#declare bs1 = sphere{< 10,-10,-10>,26}
#declare bs2 = sphere{<-10,-10, 10>,26}
#declare bs3 = sphere{<-10, 10,-10>,26}
/////////////////////////////////////////////////////////////////////////////
union {////////////////BIG UNION
#declare digitsum1 =
union
{
///1
difference
{
object{ss0}
union{ object{bs1} object{bs2} object{bs3} }
}
///2
difference
{
object{ss1}
union{ object{bs0} object{bs2} object{bs3} }
}
///4
difference
{
object{ss2}
union{ object{bs0} object{bs1} object{bs3} }
}
///8
difference
{
object{ss3}
union{ object{bs0} object{bs1} object{bs2} }
}
pigment{color rgbt<0.95,0.95,0.95,0.95>}
//pigment{color Red}
}
object{digitsum1}
#declare digitsum2 =
union
{
///3
difference
{
intersection{ object{ss0} object{ss1} }
union{ object{bs2} object{bs3} }
}
///5
difference
{
intersection{ object{ss0} object{ss2} }
union{ object{bs1} object{bs3} }
}
///6
difference
{
intersection{ object{ss1} object{ss2} }
union{ object{bs0} object{bs3} }
}
///9
difference
{
intersection{ object{ss0} object{ss3} }
union{ object{bs1} object{bs2} }
}
///10
difference
{
intersection{ object{ss1} object{ss3} }
union{ object{bs0} object{bs2} }
}
///12
difference
{
intersection{ object{ss2} object{ss3} }
union{ object{bs0} object{bs1} }
}
pigment{color rgbt<0.9,0.9,0.9,0.9>}
//pigment{color Red}
}
object{digitsum2}
#declare digitsum3 =
union
{
///7
difference
{
intersection{ object{ss0} object{ss1} object{ss2} }
object{bs3}
}
///11
difference
{
intersection{ object{ss0} object{ss1} object{ss3} }
object{bs2}
}
///13
difference
{
intersection{ object{ss0} object{ss2} object{ss3} }
object{bs1}
}
///14
difference
{
intersection{ object{ss1} object{ss2} object{ss3} }
object{bs0}
}
//pigment{color rgbt<0.85,0.85,0.85,0.85>}
pigment{color Red}
}
object{digitsum3}
///15
intersection{ object{ss0} object{ss1} object{ss2} object{ss3}
pigment{color rgbt<0.8,0.8,0.8,0.8>}
//pigment{color Red}
}
rotate -33*z
rotate 35*x
rotate 5*y
rotate <0,clock*5,0>
}/////////////////BIG UNION
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Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 20:03, 4 August 2016 | 1,024 × 1,024 (177 KB) | wikimediacommons>Watchduck | undo vandalism by User:Sahstar |
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