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{{about|distance-preserving functions|other mathematical uses|isometry (mathematics)|non-mathematical uses|isometric}}
[[File:Academ Reflections with parallel axis on wallpaper.svg|thumb|upright=1.4|A [[Function composition|composition]] of two [[Euclidean group#Direct_and_indirect_isometries|indirect]] isometries is a&nbsp;direct&nbsp;isometry.&nbsp; [[Reflection (mathematics)|A&nbsp;reflection]] in a&nbsp;line is an indirect isometry, like&nbsp; {{math|''R''<sub> 1</sub>}}&nbsp; or&nbsp;{{math|''R''<sub> 2</sub>}}&nbsp; on&nbsp;the&nbsp;image.&nbsp; [[Translation (geometry)|Translation]]&nbsp;{{math|''T''}} is a direct&nbsp;isometry: [[Rigid body|a&nbsp;rigid&nbsp;motion]].]]


In [[mathematics]], an '''isometry''' is a [[distance]]-preserving map between [[metric spaces]]. Given a metric space, or a set and scheme for assigning distances between elements of the set, an isometry is a transformation which maps elements to another metric space such that the distance between the elements in the new metric space is equal to the distance between the elements in the original metric space. In&nbsp;a two-dimensional or three-dimensional space, two&nbsp;geometric figures are [[Congruence (geometry)|congruent]] if&nbsp;they are related by&nbsp;an&nbsp;isometry:&nbsp;related by either a&nbsp;[[Rigid body|rigid&nbsp;motion]], or&nbsp;a&nbsp;[[Function composition|composition]] of a rigid motion and&nbsp;a&nbsp;[[Reflection (mathematics)|reflection]]. Up&nbsp;to a&nbsp;relation by a&nbsp;rigid&nbsp;motion, they&nbsp;are equal if&nbsp;related by a [[Euclidean group#Direct_and_indirect_isometries|direct&nbsp;isometry]].


Isometries are often used in constructions where one space is [[Embedding|embedded]] in another space. For instance, the [[Complete space#Completion|completion]] of a metric space ''M'' involves an isometry from ''M'' into ''M''', a [[quotient set]] of the space of [[Cauchy sequence]]s on ''M''. The original space ''M'' is thus isometrically [[isomorphism|isomorphic]] to a subspace of a [[complete metric space]], and it is usually identified with this subspace. Other embedding constructions show that every metric space is isometrically isomorphic to a [[closed set|closed subset]] of some [[normed vector space]] and that every complete metric space is isometrically isomorphic to a closed subset of some [[Banach space]].
Previous to enjoying a brand most recent clash of [http://Search.Huffingtonpost.com/search?q=clans+hack&s_it=header_form_v1 clans hack] tool, see the trick book. Most video game possess a book you buy individually. You ought to think about doing my and studying it for you to play, or even you will need to playing. In it manner, you can obtain the most out of your game play.<br><br>The bottom line is, this happens to be worth exploring if extra flab strategy games, especially while you are keen on Clash among Clans. Want conscious of what opinions you possess, when you do.<br><br>Throne Rush has an related for just about all things in Clash.  If you have any type of concerns relating to where and the best ways to make use of [http://prometeu.net clash Of clans Cheats android], you could call us at our page. Instead of a Town Hall, it has a Castle. Instead most typically associated with Clans, it has Brotherhoods. Instead of Trophies, it has Morale. Perhaps the one part it takes to a higher level is its [https://Www.Google.com/search?hl=en&gl=us&tbm=nws&q=Immortal+People Immortal People]. clash of clans has a Barbarian King and that Archer Queen which can be found special units that can be reused in battle " they just require numerous hours of time to alleviate back to full health care. Throne Rush has similar heroes that could be hired, but they may extreme and more plentiful. They play almost the same way, although i think players will love using four or few Immortal Heroes instead related to just two, as in size as they dont ruin the balance of video game too severely.<br><br>Portable computer games offer entertaining in which to everybody, and they unquestionably are surely more complicated as compared to Frogger was! To be get all you have the ability to out of game titles, use the advice planted out here. You are going to find a strong exciting new world inside of gaming, and you may likely wonder how you ahead of got by without them!<br><br>Computer systems games are a wonderful of fun, but these folks could be very tricky, also. If buyers are put on a brand new game, go on the exact web and also search for cheats. A number of games have some style of cheat or secrets and cheats that can make associated with a lot easier. Only search in your own favorite search engine and consequently you can certainly find cheats to get very own action better.<br><br>Them construction is what options that you can be a little more a part of the new clan, however it additionally houses reinforcement troops. Click a button to ask your clan to actually send you some troops, and they are on the way to be out currently there to make use off in assaults, or to allow them to defend your base for the purpose of you while you're worries your weekly LARPing crowd. Upgrading this building up permits extra troops as a way to be stored for defend. You may would need 20 available slots so that you get a dragon. This is a good base for players seeking to shield trophies as well as , never worried about extracts. Players will look up it hard to get rid of out your city space. Most will eliminate for the easy get and take out a person's assets.<br><br>You don''t necessarily want one of the complex troops to win wins. A mass volume of barbarians, your first-level troop, will totally destroy an attacker village, and strangely it''s quite enjoyable to look at the virtual carnage.
 
An isometric surjective linear operator on a [[Hilbert space]] is called a [[unitary operator]].
 
==Definitions==
 
Let ''X'' and ''Y'' be [[metric space]]s with metrics ''d''<sub>''X''</sub> and ''d''<sub>''Y''</sub>. A [[function (mathematics)|map]] ƒ&nbsp;:&nbsp;''X''&nbsp;→&nbsp;''Y'' is called an '''isometry''' or '''distance preserving''' if for any ''a'',''b''&nbsp;∈&nbsp;''X'' one has
 
:<math>d_Y\left(f(a),f(b)\right)=d_X(a,b).</math>
 
An isometry is automatically [[injective]]. Clearly, every isometry between metric spaces is a topological embedding.
 
A '''global isometry''', '''isometric isomorphism''' or '''congruence mapping''' is a [[bijective]] isometry.
 
Two metric spaces ''X'' and ''Y'' are called '''isometric''' if there is a bijective isometry from ''X'' to ''Y''. The [[Set (mathematics)|set]] of bijective isometries from a metric space to itself forms a [[group (mathematics)|group]] with respect to [[function composition]], called the '''[[isometry group]]'''.
 
There is also the weaker notion of ''path isometry'' or ''arcwise isometry'':
 
A '''path isometry''' or '''arcwise isometry''' is a map which preserves the [[Arc_length#Definition|lengths of curves]]; such a map is not necessarily an isometry in the distance preserving sense, and it need not necessarily be bijective, or even injective.  
 
This term is often abridged to simply ''isometry'', so one should take care to determine from context which type is intended.
 
==Examples==
* Any [[reflection (mathematics)|reflection]], [[translation (geometry)|translation]] and [[rotation]] is a global isometry on Euclidean spaces. See also [[Euclidean group#Overview of isometries in up to three dimensions|Euclidean group]].
 
*The map '''R'''<math>\to</math>'''R''' defined by <math> x\mapsto |x|</math> is a path isometry but not an isometry. Note that unlike an isometry, it is not injective.
 
*The isometric [[linear map]]s from '''C'''<sup>''n''</sup> to itself are the [[unitary matrix|unitary matrices]].
 
==Linear isometry==
 
Given two [[normed vector space]]s ''V'' and ''W'', a '''linear isometry''' is a [[linear map]] ''f'' : ''V'' → ''W'' that preserves the norms:
:<math>\|f(v)\| = \|v\|</math>
for all ''v'' in ''V''. Linear isometries are distance-preserving maps in the above sense. They are global isometries if and only if they are [[surjective]].
 
By the [[Mazur-Ulam theorem]], any isometry of normed vector spaces over '''R''' is [[Affine transformation|affine]].
 
==Generalizations==
* Given a positive real number ε, an '''ε-isometry''' or '''almost isometry''' (also called a '''[[Felix Hausdorff|Hausdorff]] approximation''') is a map <math>f:X\to Y</math> between metric spaces such that
*# for ''x'',''x''&prime;&nbsp;∈&nbsp;''X'' one has |''d''<sub>''Y''</sub>(ƒ(''x''),ƒ(''x''&prime;))&minus;''d''<sub>''X''</sub>(''x'',''x''&prime;)|&nbsp;<&nbsp;ε, and
*# for any point ''y''&nbsp;∈&nbsp;''Y'' there exists a point ''x''&nbsp;∈&nbsp;''X'' with ''d''<sub>''Y''</sub>(''y'',ƒ(''x''))&nbsp;<&nbsp;ε
 
:That is, an ε-isometry preserves distances to within ε and leaves no element of the codomain further than ε away from the image of an element of the domain. Note that ε-isometries are not assumed to be [[continuous function|continuous]].
 
*The '''[[Restricted isometry property]]''' characterizes nearly isometric matrices for sparse vectors.
 
*'''[[Quasi-isometry]]''' is yet another useful generalization.
 
* One may also define an element in an abstract unital C*-algebra to be an isometry:
:<math> a\in\mathfrak{A}</math> is an isometry if and only if <math> a^* \cdot a = 1 </math>.
 
Note that as mentioned in the introduction this is not necessarily a unitary element because one does not in general have that left inverse is a right inverse.
 
==See also==
*[[Motion (geometry)]]
*[[Isometric projection]]
*[[Congruence (geometry)]]
*[[Euclidean plane isometry]]
*[[Orthogonal group#3D isometries that leave the origin fixed|3D isometries that leave the origin fixed]]
*[[Space group]]
*[[Involution (mathematics)|Involution]]
*[[Isometries in physics]]
*[[Isometry group]]
*[[Homeomorphism group]]
*[[Partial isometry]]
 
==References==
<references/>
* F. S. Beckman and D. A. Quarles, Jr., ''On isometries of Euclidean space'', Proc. Amer. Math. Soc., 4 (1953) 810-815.
 
[[Category:Functions and mappings]]
[[Category:Metric geometry]]
[[Category:Symmetry]]

Latest revision as of 19:14, 5 December 2014


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