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[[File:BRDF Diagram.svg|thumb|right|300px|Diagram showing vectors used to define the BRDF. All vectors are unit length. <math>\omega_{\text{i}}</math> points toward the light source. <math>\omega_{\text{r}}</math> points toward the viewer (camera). <math>n</math> is the surface normal.]]
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The '''bidirectional reflectance distribution function''' ('''BRDF'''; <math>f_{\text{r}}(\omega_{\text{i}},\, \omega_{\text{r}})</math>&nbsp;) is a four-dimensional function that defines how light is reflected at an opaque surface. The function takes a negative incoming light direction, <math>\omega_{\text{i}}</math>, and outgoing direction, <math>\omega_{\text{r}}</math>, both defined with respect to the [[Normal (geometry)|surface normal]] <math>\mathbf n</math>{{clarify|date=November 2012|reason=In which way are ω_i and ω_r defined with respect to n?}}, and returns the ratio of reflected [[radiance]] exiting along <math>\omega_{\text{r}}</math> to the [[irradiance]] incident on the surface from direction <math>\omega_{\text{i}}</math>. Each direction <math>\omega</math> is itself [[Spherical coordinate system|parameterized by]] [[azimuth angle]] <math>\phi</math> and [[zenith angle]] <math>\theta</math>, therefore the BRDF as a whole is 4-dimensional.  The BRDF has units sr<sup>−1</sup>, with [[steradian]]s (sr) being a unit of [[solid angle]].
 
==Definition==
The BRDF was first defined by Fred Nicodemus around 1965.<ref name='nicodemus_1965'>
{{Cite journal
| volume = 4
| issue = 7
| pages = 767–775
| last = Nicodemus
| first = Fred
| title = Directional reflectance and emissivity of an opaque surface
| journal = Applied Optics
| url = http://ao.osa.org/abstract.cfm?id=13818
| format = abstract
| doi = 10.1364/AO.4.000767
| year = 1965
|bibcode = 1965ApOpt...4..767N }}</ref> The definition is:
 
<math>f_{\text{r}}(\omega_{\text{i}},\, \omega_{\text{r}}) \,=\, \frac{\operatorname dL_{\text{r}}(\omega_{\text{r}})}{\operatorname dE_{\text{i}}(\omega_{\text{i}})} \,=\, \frac{\operatorname dL_{\text{r}}(\omega_{\text{r}})}{L_{\text{i}}(\omega_{\text{i}})\cos\theta_{\text{i}}\,\operatorname d\omega_{\text{i}}}</math>
 
where <math>L</math> is [[radiance]], or [[power (physics)|power]] per unit [[solid angle|solid-angle]]-in-the-direction-of-a-ray per unit [[projected area|projected-area]]-perpendicular-to-the-ray, <math>E</math> is [[irradiance]], or power per unit ''surface area'', and <math>\theta_{\text{i}}</math> is the angle between <math>\omega_{\text{i}}</math> and the [[surface normal]], <math>\mathbf n</math>. The index <math>\text{i}</math> indicates incident light, whereas the index <math>\text{r}</math> indicates reflected light.
 
The reason the function is defined as a quotient of two [[Differential of a function|differential]]s and not directly as a quotient between the undifferentiated quantities, is because other irradiating light than <math>\operatorname dE_{\text{i}}(\omega_{\text{i}})</math>, which are of no interest for <math>f_{\text{r}}(\omega_{\text{i}},\, \omega_{\text{r}})</math>, might illuminate the surface which would unintentionally affect <math>L_{\text{r}}(\omega_{\text{r}})</math>, whereas <math>\operatorname dL_{\text{r}}(\omega_{\text{r}})</math> is only affected by <math>\operatorname dE_{\text{i}}(\omega_{\text{i}})</math>.
 
== Related functions ==
 
The '''Spatially Varying Bidirectional Reflectance Distribution Function''' (SVBRDF) is a 6-dimensional function, <math>f_{\text{r}}(\omega_{\text{i}},\,\omega_{\text{r}},\,\mathbf{x})</math>, where <math>\mathbf{x}</math> describes a 2D location over an object's surface.  
 
The '''Bidirectional Texture Function''' ([[Bidirectional texture function|BTF]]) is appropriate for modeling non-flat surfaces, and has the same parameterization as the SVBRDF; however in contrast, the BTF includes non-local scattering effects like shadowing, masking, interreflections or [[subsurface scattering]]. The functions defined by the BTF at each point on the surface are thus called '''Apparent BRDFs'''.
 
The '''Bidirectional Surface Scattering Reflectance Distribution Function''' ([[Bidirectional scattering distribution function|BSSRDF]]), is a further generalized 8-dimensional function <math>S(\mathbf{x}_{\text{i}},\,\omega_{\text{i}},\,\mathbf{x}_{\text{r}},\,\omega_{\text{r}})</math> in which light entering the surface may scatter internally and exit at another location.
 
In all these cases, the dependence on the [[wavelength]] of light has been ignored and binned into [[RGB]] channels. In reality, the BRDF is wavelength dependent, and to account for effects such as [[iridescence]] or [[luminescence]] the dependence on wavelength must be made explicit: <math>f_{\text{r}}(\lambda_{\text{i}},\,\omega_{\text{i}},\,\lambda_{\text{r}},\,\omega_{\text{r}})</math>.
 
== Physically based BRDFs ==
 
Physically based BRDFs have additional properties, including,
* positivity: <math>f_{\text{r}}(\omega_{\text{i}},\, \omega_{\text{r}}) \ge 0 </math>
* obeying [[Helmholtz reciprocity]]: <math>f_{\text{r}}(\omega_{\text{i}},\, \omega_{\text{r}}) = f_{\text{r}}(\omega_{\text{r}},\, \omega_{\text{i}})</math>
* conserving energy: <math>\forall \omega_{\text{i}},\, \int_\Omega f_{\text{r}}(\omega_{\text{i}},\, \omega_{\text{r}})\,\cos{\theta_{\text{r}}} d\omega_{\text{r}} \le 1</math>
 
==Applications==
The BRDF is a fundamental [[radiometric]] concept, and accordingly is used in [[computer graphics]] for [[Rendering (computer graphics)|photorealistic rendering]] of synthetic scenes (see the [[Rendering equation]]), as well as in [[computer vision]] for many [[inverse problem]]s such as [[object recognition]].
 
==Models==
BRDFs can be measured directly from real objects using calibrated cameras and lightsources;<ref>{{cite web |author=Rusinkiewicz, S. |title=A Survey of BRDF Representation for Computer Graphics |accessdate=2007-09-05 |url=http://www.cs.princeton.edu/~smr/cs348c-97/surveypaper.html}}</ref> however, many phenomenological and analytic models have been proposed including the [[Lambertian reflectance]] model frequently assumed in computer graphics. Some useful features of recent models include:
 
* accommodating [[anisotropic]] reflection
* editable using a small number of intuitive parameters
* accounting for [[Fresnel equations|Fresnel effects]] at grazing angles
* being well-suited to [[Monte Carlo method]]s.
 
Wojciech et al. found that interpolating between measured samples produced realistic results and was easy to understand.<ref>Wojciech Matusik, Hanspeter Pfister, Matt Brand, and Leonard McMillan. [http://people.csail.mit.edu/wojciech/DDRM/index.html A Data-Driven Reflectance Model]. ACM Transactions on Graphics. 22(3) 2002.</ref>
 
===Some examples===
 
* [[Lambertian|Lambertian model]], representing perfectly diffuse (matte) surfaces by a constant BRDF.
* [[Seeliger effect|Lommel–Seeliger]], lunar and Martian reflection.
* [[Phong reflection model|Phong reflectance model]], a phenomenological model akin to plastic-like specularity.<ref>B. T. Phong, Illumination for computer generated pictures, Communications of ACM 18 (1975), no. 6, 311–317.</ref>
* [[Blinn–Phong shading model|Blinn–Phong model]], resembling Phong, but allowing for certain quantities to be interpolated, reducing computational overhead.<ref>{{cite journal | journal = Proc. 4th annual conference on computer graphics and interactive techniques | title = Models of light reflection for computer synthesized pictures | author = James F. Blinn | year = 1977 | url = http://portal.acm.org/citation.cfm?doid=563858.563893 | doi = 10.1145/563858.563893 | pages = 192}}</ref>
* Torrance–Sparrow model, a general model representing surfaces as distributions of perfectly specular microfacets.<ref name='torrance_1976'>K. Torrance and E. Sparrow. [http://www.graphics.cornell.edu/~westin/pubs/TorranceSparrowJOSA1967.pdf Theory for Off-Specular Reflection from Roughened Surfaces]. J. Optical Soc. America, vol. 57. 1976. pp. 1105–1114.</ref>
* [[Cook–Torrance|Cook–Torrance model]], a specular-microfacet model (Torrance–Sparrow) accounting for wavelength and thus color shifting.<ref>R. Cook and K. Torrance. "A reflectance model for computer graphics". Computer Graphics (SIGGRAPH '81 Proceedings), Vol. 15, No. 3, July 1981, pp. 301–316.</ref>
* [[Ward's anisotropic model|Ward model]], a specular-microfacet model with an elliptical-Gaussian distribution function dependent on surface tangent orientation (in addition to surface normal).<ref name='ward_1992'>
{{cite conference
| first = Gregory J.
| last = Ward
| title = Measuring and modeling anisotropic reflection
| booktitle = Proceedings of SIGGRAPH
| pages = 265–272
| year = 1992
| doi = 10.1145/133994.134078
| accessdate = 2008-02-03
}}</ref>  
* [[Oren–Nayar diffuse model|Oren–Nayar model]], a "directed-diffuse" microfacet model, with perfectly diffuse (rather than specular) microfacets.<ref>S.K. Nayar and M. Oren, "[http://www1.cs.columbia.edu/CAVE/publications/pdfs/Nayar_IJCV95.pdf Generalization of the Lambertian Model and Implications for Machine Vision]". International Journal on Computer Vision, Vol. 14, No. 3, pp. 227–251, Apr, 1995</ref>
* Ashikhmin-Shirley model, allowing for anisotropic reflectance, along with a diffuse substrate under a specular surface.<ref>Michael Ashikhmin, Peter Shirley, An Anisotropic Phong BRDF Model, Journal of Graphics Tools 2000</ref>
* HTSG (He,Torrance,Sillion,Greenberg), a comprehensive physically based model.<ref>X. He, K. Torrance, F. Sillon, and D. Greenberg, A comprehensive physical model for light reflection, Computer Graphics 25 (1991), no. Annual Conference Series, 175–186.</ref>
* Fitted Lafortune model, a generalization of Phong with multiple specular lobes, and intended for parametric fits of measured data.<ref>E. Lafortune, S. Foo, K. Torrance, and D. Greenberg, Non-linear approximation of reflectance functions.  In Turner Whitted, editor, SIGGRAPH 97 Conference Proceedings, Annual Conference Series, pp. 117–126. ACM SIGGRAPH, Addison Wesley, August 1997.</ref>
* Lebedev model for analytical-grid BRDF approximation.<ref>Ilyin A., Lebedev A., Sinyavsky V., Ignatenko, A., [http://data.lebedev.as/LebedevGraphicon2009.pdf Image-based modelling of material reflective properties of flat objects (In Russian)]. In: GraphiCon'2009.; 2009. p. 198-201.</ref>
 
==Acquisition==
Traditionally, BRDF measurements were taken for a specific lighting and viewing direction at a time using [[gonioreflectometer]]s. Unfortunately, using such a device to densely measure the BRDF is very time consuming. One of the first improvements on these techniques used a half-silvered mirror and a digital camera to take many BRDF samples of a planar target at once. Since this work, many researchers have developed other devices for efficiently acquiring BRDFs from real world samples, and it remains an active area of research.
 
There is an alternative way to measure BRDF based on [[High Dynamic Range Imaging|HDR images]]. The standard algorithm is to measure the BRDF point cloud from images and optimize it by one of the BRDF models.<ref>[http://lebedev.as/index.php?p=1_7_BRDFRecon BRDFRecon project]</ref>
 
==See also==
{{portal|Computer graphics}}
*[[Albedo]]
*[[Bidirectional scattering distribution function|BSDF]]
*[[Gonioreflectometer]]
*[[Opposition spike]]
*[[Photometry (astronomy)]]
*[[Radiometry]]
*[[Reflectance]]
*[[Schlick's approximation]]
*[[Specular highlight]]
 
==References==
<references/>
 
==Further reading==
*{{Cite book
| edition = 1st
| publisher = Springer
| isbn = 3-540-43097-0
| last = Lubin
| first = Dan
| coauthors = Robert Massom
| title = Polar Remote Sensing
| others= Volume I: ''Atmosphere and Oceans''
| date = 2006-02-10
| page = 756
}}
*{{Cite book
| edition = 1st
| publisher = Morgan Kauffmann
| isbn = 0-12-553180-X
| last = Matt
| first = Pharr
| coauthors = Greg Humphreys
| title = Physically Based Rendering
| year = 2004
| page = 1019
}}
*{{Cite journal
| volume = 103
| issue = 1
| pages = 27–42
| last = Schaepman-Strub
| first = G.
| coauthors = M. E. Schaepman, T. H. Painter, S. Dangel, J. V. Martonchik
| title = Reflectance quantities in optical remote sensing: definitions and case studies
| journal = Remote Sensing of Environment
| accessdate = 2007-10-18
| date = 2006-07-15
| url = http://www.sciencedirect.com/science/article/B6V6V-4K427VX-1/2/d8f9855bc59ae8233e2ee9b111252701
| doi = 10.1016/j.rse.2006.03.002
}}
 
{{DEFAULTSORT:Bidirectional Reflectance Distribution Function}}
[[Category:3D rendering]]
[[Category:Astrophysics]]
[[Category:Optics]]
[[Category:Radiometry]] <!--N.B.: Usage of term "photometry" varies between astronomy and optics. The categories are named following the optics convention. -->
[[Category:Remote sensing]]

Latest revision as of 21:24, 12 December 2014

I'm a 47 years old and work at the university (Continuing Education and Summer Sessions).
In my free time I teach myself Norwegian. I have been there and look forward to go there sometime in the future. I love to read, preferably on my ipad. I like to watch Breaking Bad and Grey's Anatomy as well as documentaries about nature. I like Backpacking.

Here is my homepage Fifa 15 Coin Generator