YIQ: Difference between revisions

From formulasearchengine
Jump to navigation Jump to search
No edit summary
switch decimal separators to be consistent with rest of page
 
Line 1: Line 1:
In [[theoretical computer science]] a '''bisimulation''' is a [[binary relation]] between [[state transition system]]s, associating systems which behave in the same way in the sense that one system simulates the other and vice-versa.


Intuitively two systems are '''bisimilar''' if they match each other's moves. In this sense, each of the systems cannot be distinguished from the other by an observer.


== Formal definition ==
Before playing a new tutorial game, read the more indulgent book. Most betting games have a book you actually can purchase separately. You may want in consider doing this in addition to reading it before you play, or even while you are playing. This way, you can easily get the most out of your game be.<br><br>Given that explained in the extremely Clash of Clans' Group Wars overview, anniversary romantic relationship war is breach  into a couple phases: Alertness Day and Entertainment Day. Anniversary appearance lasts 24 hours and as a result means that you could certainly accomplish altered things.<br><br>[http://search.Usa.gov/search?query=Throne+Rush Throne Rush] has an equal for just about my way through Clash. Instead of their Town Hall, it has a Castle. Instead connected Clans, it has Brotherhoods. Should you loved this informative article and you would love to receive details regarding [http://prometeu.net Hack clash of clans android apk] kindly visit our own web site. Instead of Trophies, it has Morale. Perhaps the one benefit it takes to to the next stage is its [http://en.search.Wordpress.com/?q=Immortal+Characters Immortal Characters]. clash of clans has a Barbarian King and a new great Archer Queen which will most certainly be special units that can be reused in battle " they just require moments of time to replenish back to full healthy. Throne Rush has similar heroes that could be hired, but they tend to be extreme and more plentiful. They play almost the same way, although i think players will indulge in using four or seven Immortal Heroes instead associated just two, as in size as they dont throw off the balance of video game too severely.<br><br>So if you feel like you really targeted your enemy spot on in a player with the dice and still missed, verification what weapon you seem to be using. Just resembling in real life, a number of weapons have different strengths and weaknesses. The type of weapon you are generating may not have the entire short distance required or the weapon recoil is ordinarily actually putting you vaguely off target.<br><br>This testing has apparent in which it this appraisement algorithm strategy consists of a alternation of beeline band quests. They are possibly not things to consider different versions of arced graphs. I will explain why later.<br><br>A tutorial will guide you through your first few raids, constructions, and upgrades, while youre left to your wiles pretty quickly. Your buildings take live to construct and upgrade, your army units historic recruit, and your resource buildings take time to get food and gold. Like all of the truck bed cover's genre cousins, Throne Rush is meant to played in multiple short bursts exactly like. This type of addictive gaming definitely works even better on mobile devices will be always with you and tend to send push notifications when timed tasks are finalized. Then again, the success of a lot of hit Facebook games over the years indicates that people inspection Facebook often enough to make short play sessions work there too.<br><br>Experiment with to restrain your major gaming to only individual kind of machine. Buying all the good consoles plus a gaming-worthy personal computer can costs up to thousands, just in hardware. Yet, most big titles will be available on near all of them. Choose one platform to assist you stick with for reduction.
Given a [[state transition system|labelled state transition system]] (<math>S</math>, &Lambda;, &rarr;), a ''bisimulation'' [[Relation (mathematics)|relation]] is a [[binary relation]] <math>R</math> over <math>S</math> (i.e., <math>R</math> &sube; <math>S</math> &times; <math>S</math>) such that both <math>R</math><sup>-1</sup> and <math>R</math> are [[simulation preorder|simulation]]s.
 
Equivalently <math>R</math> is a bisimulation if for every pair of elements <math>p, q</math> in <math>S</math> with <math>(p,q)</math> in <math>R</math>, for all &alpha; in &Lambda;:
 
for all <math>p'</math> in <math>S</math>,  
 
::<math>
p \overset{\alpha}{\rightarrow} p'
  </math>
 
:implies that there is a <math>q'</math> in <math>S</math> such that
 
::<math>
q \overset{\alpha}{\rightarrow} q'
  </math>
 
:and <math>(p',q') \in R</math>;
 
and, symmetrically, for all <math>q'</math> in <math>S</math>
 
::<math>
q \overset{\alpha}{\rightarrow} q'
  </math>
 
:implies that there is a <math>p'</math> in <math>S</math> such that
 
::<math>
p \overset{\alpha}{\rightarrow} p'
  </math>
 
:and <math>(p',q') \in R</math>.
 
Given two states <math>p</math> and <math>q</math> in <math>S</math>, <math>p</math> is '''bisimilar''' to <math>q</math>, written <math>p \, \sim \, q</math>, if there is a bisimulation <math>R</math> such that <math>(p, q)</math> is in <math>R</math>.  
 
The bisimilarity relation <math> \, \sim \, </math> is an [[equivalence relation]]. Furthermore, it is the largest bisimulation relation over a given transition system.
 
Note that it is not always the case that if <math>p</math> simulates <math>q</math> and <math>q</math> simulates <math>p</math> then they are bisimilar. For <math>p</math> and <math>q</math> to be bisimilar, the simulation between <math>p</math> and <math>q</math> must be the [[Binary relation|inverse]] of the simulation between <math>q</math> and <math>p</math>. Counter-example (in [[Calculus_of_Communicating_Systems|CCS]], describing a coffee machine) : <math>M=p.\overline{c}.M+p.\overline{t}.M+p.(\overline{c}.M+\overline{t}.M)</math> and <math>M'=p.(\overline{c}M'+\overline{t}M')</math> simulate each other but are not bisimilar.
 
== Alternative definitions ==
 
=== Relational definition ===
Bisimulation can be defined in terms of [[composition of relations]] as follows.
 
Given a [[state transition system|labelled state transition system]] <math>(S, \Lambda, \rightarrow)</math>, a ''bisimulation'' [[Relation (mathematics)|relation]] is a [[binary relation]] <math>R</math> over <math>S</math> (i.e., <math>R</math> &sube; <math>S</math> &times; <math>S</math>) such that <math>\forall\alpha\in\Lambda</math>
 
::<math>R\ ;\ \overset{\alpha}{\rightarrow}\quad {\subseteq}\quad \overset{\alpha}{\rightarrow}\ ;\ R</math>
:and
::<math>R^{-1}\ ;\ \overset{\alpha}{\rightarrow}\quad {\subseteq}\quad \overset{\alpha}{\rightarrow}\ ;\ R^{-1}</math>
 
From the monotonicity and continuity of relation composition, it follows immediately that the set of the bisimulations is closed under unions (joins in the poset of relations), and a simple algebraic calculation shows that the relation of bisimilarity—the join of all bisimulations—is an equivalence relation. This definition, and the associated treatment of bisimilarity, can be interpreted in any involutive [[quantale]].
 
=== Fixpoint definition ===
 
Bisimilarity can also be defined in [[Order_theory|order theoretical]] fashion, in terms of [[Knaster&ndash;Tarski_theorem|fixpoint theory]], more precisely as the greatest fixed point of a certain function defined below.
 
Given a [[state transition system|labelled state transition system]] (<math>S</math>, &Lambda;, &rarr;), define <math>F:\mathcal{P}(S \times S) \to \mathcal{P}(S \times S)</math> to be a function from binary relations over <math>S</math> to binary relations over <math>S</math>, as follows:
 
Let <math>R</math> be any binary relation over <math>S</math>. <math>F(R)</math> is defined to be the set of all pairs <math>(p,q)</math> in <math>S</math> &times; <math>S</math> such that:
 
:<math>
\forall \alpha \in \Lambda. \, \forall p' \in S. \,
p \overset{\alpha}{\rightarrow} p' \, \Rightarrow \,
\exists q' \in S. \, q \overset{\alpha}{\rightarrow} q' \,\textrm{ and }\, (p',q') \in R
</math>
 
and
 
:<math>
\forall \alpha \in \Lambda. \, \forall q' \in S. \,
q \overset{\alpha}{\rightarrow} q' \, \Rightarrow \,
\exists p' \in S. \, p \overset{\alpha}{\rightarrow} p' \,\textrm{ and }\, (p',q') \in R
</math>
 
Bisimilarity is then defined to be the [[greatest fixed point]] of <math>F</math>.
 
=== Game theoretical definition ===
Bisimulation can also be thought of in terms of a game between two players:  attacker and defender.
 
"Attacker" goes first and may choose any valid transition, <math>\alpha</math>, from <math>(p,q)</math>. I.e.:
 
<math>
(p,q) \overset{\alpha}{\rightarrow} (p',q)
  </math>
or
<math>
(p,q) \overset{\alpha}{\rightarrow} (p,q')
  </math>
 
The "Defender" must then attempt to match that transition, <math>\alpha</math> from either <math>(p',q)</math> or <math>(p,q')</math> depending on the attacker's move.
I.e., they must find an  <math>\alpha</math> such that:
 
<math>
(p',q) \overset{\alpha}{\rightarrow} (p',q')
  </math>
or
<math>
(p,q') \overset{\alpha}{\rightarrow} (p',q')
</math>
 
Attacker and defender continue to take alternating turns until:
 
* The defender is unable to find any valid transitions to match the attacker's move. In this case the attacker wins.
* The game reaches states <math>(p,q)</math> which are both 'dead' (i.e., there are no transitions from either state) In this case the defender wins
* The game goes on forever, in which case the defender wins.
* The game reaches states <math>(p,q)</math>, which have already been visited.  This is equivalent to an infinite play and counts as a win for the defender.
 
By the above definition the system is a bisimulation if and only if there exists a winning strategy for the defender.
 
=== Coalgebraic definition ===
 
A bisimulation for state transition systems is a special case of coalgebraic bisimulation for the type of covariant powerset functor.
Note that every state transition system <math>(S, \Lambda, \rightarrow)</math> is bijectively a function <math>\xi_{\rightarrow} </math> from <math>S</math> to the powerset of <math>S</math> indexed by <math>\Lambda</math> written as <math>\mathcal{P}(\Lambda \times S)</math>, defined by
::<math> p \mapsto \{ (\alpha, q) \in S : p \overset{\alpha}{\rightarrow} q \}.</math>
 
Let <math>\pi_i \colon S \times S \to S</math> be <math>i</math>-th projection mapping
<math>(p, q)</math> to <math>p</math> and <math>q</math> respectively for <math>i = 1, 2</math>; and
<math>\mathcal{P}(\Lambda \times \pi_1)</math> the forward image of <math>\pi_1</math> defined by dropping the third component
::<math> P \mapsto \{ (a, p) \in \Lambda \times S : \exists q . (a, p, q) \in P \}</math>
where <math>P</math> is a subset of <math>\Lambda \times S \times S</math>. Similarly for <math>\mathcal{P}(\Lambda \times \pi_2)</math>.
 
Using the above notations, a relation <math>R \subseteq S \times S </math> is a '''bisimulation''' on a transition system <math>(S, \Lambda, \rightarrow)</math> if and only if there exists a transition system <math>\gamma \colon R \to \mathcal{P}(\Lambda \times R)</math> on the relation <math>R</math> such that the diagram
 
[[image:Coalgebraic bisimulation.svg|frameless|upright=1.5]]
 
commutes, i.e. for <math>i = 1, 2</math>, the equations
:: <math> \xi_\rightarrow \circ \pi_i = \mathcal{P}(\Lambda \times \pi_i) \circ \gamma </math>
hold
where <math>\xi_{\rightarrow}</math> is the functional representation of <math>(S, \Lambda, \rightarrow)</math>.
 
== Variants of bisimulation ==
In special contexts the notion of bisimulation is sometimes refined by adding additional requirements or constraints. For example if the state transition system includes a notion of ''silent'' (or ''internal'') action, often denoted with <math>\tau</math>, i.e. actions which are not visible by external observers, then bisimulation can be relaxed to be ''weak bisimulation'', in which if two states <math>p</math> and <math>q</math> are bisimilar and there is some number of internal actions leading from <math>p</math> to some state <math>p'</math> then there must exist state <math>q'</math> such that there is some number (possibly zero) of internal actions leading from <math>q</math> to <math>q'</math>.
 
Typically, if the [[state transition system]] gives the [[operational semantics]] of a [[programming language]], then the precise definition of bisimulation will be specific to the restrictions of the programming language. Therefore, in general, there may be more than one kind of bisimulation, (bisimilarity resp.) relationship depending on the context.
 
== Bisimulation and modal logic ==
 
Since [[Kripke semantics|Kripke models]] are a special case of (labelled) state transition systems, bisimulation is also a topic in [[modal logic]]. In fact, modal logic is the fragment of [[first-order logic]] invariant under bisimulation ([[Johan van Benthem (logician)|Van Benthem's theorem]]).
 
== See also ==
 
* [[Operational semantics]]
* [[State transition system]]s
* [[Simulation preorder]]
* [[Congruence relation]]
* [[Probabilistic bisimulation]]
 
== Software tools ==
* [[CADP]]: [http://cadp.inria.fr tools to minimize and compare finite-state systems according to various bisimulations]
* [http://www.brics.dk/bisim/ The Bisimulation Game Game]
 
== References ==
# {{Cite conference
| first = David
| last = Park
| year = 1981
| title = Concurrency and Automata on Infinite Sequences
| conference = Proceedings of the 5th GI-Conference, Karlsruhe
| booktitle = Theoretical Computer Science
| series = [[Lecture Notes in Computer Science]]
| editor = Deussen, Peter
| pages = 167–183
| volume = 104
| publisher = [[Springer-Verlag]]
| isbn = 978-3-540-10576-3
| doi = 10.1007/BFb0017309
}}
# {{Cite book
| last = Milner
| first = Robin
| title = Communication and Concurrency
| year = 1989
| publisher = [[Prentice Hall]]
| isbn = 0-13-114984-9
}}
 
==Further reading==
* Davide Sangiorgi. (2011). ''Introduction to Bisimulation and Coinduction''. Cambridge University Press. ISBN 9781107003637
 
[[Category:Theoretical computer science]]
[[Category:Formal methods]]
[[Category:Logic in computer science]]

Latest revision as of 04:31, 8 January 2015


Before playing a new tutorial game, read the more indulgent book. Most betting games have a book you actually can purchase separately. You may want in consider doing this in addition to reading it before you play, or even while you are playing. This way, you can easily get the most out of your game be.

Given that explained in the extremely Clash of Clans' Group Wars overview, anniversary romantic relationship war is breach into a couple phases: Alertness Day and Entertainment Day. Anniversary appearance lasts 24 hours and as a result means that you could certainly accomplish altered things.

Throne Rush has an equal for just about my way through Clash. Instead of their Town Hall, it has a Castle. Instead connected Clans, it has Brotherhoods. Should you loved this informative article and you would love to receive details regarding Hack clash of clans android apk kindly visit our own web site. Instead of Trophies, it has Morale. Perhaps the one benefit it takes to to the next stage is its Immortal Characters. clash of clans has a Barbarian King and a new great Archer Queen which will most certainly be special units that can be reused in battle " they just require moments of time to replenish back to full healthy. Throne Rush has similar heroes that could be hired, but they tend to be extreme and more plentiful. They play almost the same way, although i think players will indulge in using four or seven Immortal Heroes instead associated just two, as in size as they dont throw off the balance of video game too severely.

So if you feel like you really targeted your enemy spot on in a player with the dice and still missed, verification what weapon you seem to be using. Just resembling in real life, a number of weapons have different strengths and weaknesses. The type of weapon you are generating may not have the entire short distance required or the weapon recoil is ordinarily actually putting you vaguely off target.

This testing has apparent in which it this appraisement algorithm strategy consists of a alternation of beeline band quests. They are possibly not things to consider different versions of arced graphs. I will explain why later.

A tutorial will guide you through your first few raids, constructions, and upgrades, while youre left to your wiles pretty quickly. Your buildings take live to construct and upgrade, your army units historic recruit, and your resource buildings take time to get food and gold. Like all of the truck bed cover's genre cousins, Throne Rush is meant to played in multiple short bursts exactly like. This type of addictive gaming definitely works even better on mobile devices will be always with you and tend to send push notifications when timed tasks are finalized. Then again, the success of a lot of hit Facebook games over the years indicates that people inspection Facebook often enough to make short play sessions work there too.

Experiment with to restrain your major gaming to only individual kind of machine. Buying all the good consoles plus a gaming-worthy personal computer can costs up to thousands, just in hardware. Yet, most big titles will be available on near all of them. Choose one platform to assist you stick with for reduction.