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In [[theoretical computer science]] and [[mathematics]], the '''theory of computation''' is the branch that deals with how efficiently problems can be solved on a [[model of computation]], using an [[algorithm]].  The field is divided into three major branches: [[automata theory]], [[computability theory]], and [[computational complexity theory]].<ref>Sipser</ref>


In order to perform a rigorous study of computation, computer scientists work with a mathematical abstraction of computers called a model of computation.  There are several models in use, but the most commonly examined is the [[Turing machine]].  Computer scientists study the Turing machine because it is simple to formulate, can be analyzed and used to prove results, and because it represents what many consider the most powerful possible "reasonable" model of computation (see [[Church–Turing thesis]]). It might seem that the potentially infinite memory capacity is an unrealizable attribute, but any [[Decidability (logic)|decidable]] problem solved by a Turing machine will always require only a finite amount of memory. So in principle, any problem that can be solved (decided) by a Turing machine can be solved by a computer that has a bounded amount of memory.
[[Image:Theoretical computer science.svg|thumb|500px|Relationship between [[computability theory]], complexity theory and [[formal language theory]].]]


== History ==
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{{main|History of theory of computation}}
 
The theory of computation can be considered the creation of models of all kinds in the field of computer science. Therefore, mathematics and logic are used. In the last century it became an independent academic discipline and was separated from mathematics.
 
Some pioneers of the theory of computation were [[Alonzo Church]], [[Kurt Gödel]], [[Alan Turing]], [[Stephen Kleene]], [[John von Neumann]] and [[Claude Shannon]].
 
== Branches ==
=== Automata theory ===
{{main|Automata theory}}
Automata theory is the study of abstract machines (or more appropriately, abstract 'mathematical' machines or systems) and the computational problems that can be solved using these machines. These abstract machines are called automata. Automata comes from the Greek word (Αυτόματα) which means that something is doing something by itself.
Automata theory is also closely related to formal language theory, as the automata are often classified by the class of formal languages they are able to recognize. An automaton can be a finite representation of a formal language that may be an infinite set.
 
=== Computability theory ===
{{main|Computability theory}}
Computability theory deals primarily with the question of the extent to which a problem is solvable on a computer. The statement that the [[halting problem]] cannot be solved by a Turing machine is one of the most important results in computability theory, as it is an example of a concrete problem that is both easy to formulate and impossible to solve using a Turing machine.  Much of computability theory builds on the halting problem result.
 
Another important step in computability theory was [[Rice's theorem]], which states that for all non-trivial properties of partial functions, it is undecidable whether a Turing machine computes a partial function with that property.
 
Computability theory is closely related to the branch of [[mathematical logic]] called [[recursion theory]], which removes the restriction of studying only models of computation which are reducible to the Turing model.  Many mathematicians and computational theorists who study recursion theory will refer to it as computability theory.
 
=== Computational complexity theory ===
{{main|Computational complexity theory}}
[[Computational complexity theory|Complexity theory]] considers not only whether a problem can be solved at all on a computer, but also how efficiently the problem can be solved.  Two major aspects are considered: time complexity and space complexity, which are respectively how many steps does it take to perform a computation, and how much memory is required to perform that computation.
 
In order to analyze how much time and space a given [[algorithm]] requires, computer scientists express the time or space required to solve the problem as a function of the size of the input problem.  For example, finding a particular number in a long list of numbers becomes harder as the list of numbers grows larger.  If we say there are ''n'' numbers in the list, then if the list is not sorted or indexed in any way we may have to look at every number in order to find the number we're seeking.  We thus say that  in order to solve this problem, the computer needs to perform a number of steps that grows linearly in the size of the problem.
 
To simplify this problem, computer scientists have adopted [[Big O notation]], which allows functions to be compared in a way that ensures that particular aspects of a machine's construction do not need to be considered, but rather only the asymptotic behavior as problems become large.  So in our previous example we might say that the problem requires <math>O(n)</math> steps to solve.
 
Perhaps the most important open problem in all of computer science is the question of whether a certain broad class of problems denoted [[NP (complexity)|NP]] can be solved efficiently. This is discussed further at [[P = NP problem|Complexity classes P and NP]].
 
== Models of computation ==<!-- This section is linked from [[Abstract machine]] -->
{{main|Model of computation}}
Aside from a [[Turing machine]], other equivalent (See: [[Church–Turing thesis]]) models of computation are in use.
 
;[[Lambda calculus]]: A computation consists of an initial lambda expression (or two if you want to separate the function and its input) plus a finite sequence of lambda terms, each deduced from the preceding term by one application of [[Beta reduction]].
;[[Combinatory logic]]
:is a concept which has many similarities to <math>\lambda</math>-calculus, but also important differences exist (e.g. fixed point combinator '''Y''' has normal form in combinatory logic but not in <math>\lambda</math>-calculus). Combinatory logic was developed with great ambitions: understanding the nature of paradoxes, making foundations of mathematics more economic (conceptually), eliminating the notion of variables (thus clarifying their role in mathematics).
 
;[[mu-recursive function]]s: a computation consists of a mu-recursive function, ''i.e.'' its defining sequence, any input value(s) and a sequence of recursive functions appearing in the defining sequence with inputs and outputs.  Thus, if in the defining sequence of a recursive function <math>f(x)</math> the functions <math>g(x)</math> and <math>h(x,y)</math> appear, then terms of the form 'g(5)=7' or 'h(3,2)=10' might appear.  Each entry in this sequence needs to be an application of a basic function or follow from the entries above by using [[Function composition (computer science)|composition]], [[primitive recursion]] or [[Mu-recursive function|mu recursion]]. For instance if <math>f(x)=h(x,g(x))</math>, then for 'f(5)=3' to appear, terms like 'g(5)=6' and 'h(5,6)=3' must occur above. The computation terminates only if the final term gives the value of the recursive function applied to the inputs.
 
;[[Markov algorithm]]: a [[string rewriting system]] that uses [[grammar]]-like rules to operate on [[string (computer science)|strings]] of symbols.
 
;[[Register machine]]
:is a theoretically interesting idealization of a computer. There are several variants. In most of them, each register can hold a natural number (of unlimited size), and the instructions are simple (and few in number), e.g. only decrementation (combined with conditional jump) and incrementation exist (and halting). The lack of the infinite (or dynamically growing) external store (seen at Turing machines) can be understood by replacing its role with [[Gödel numbering]] techniques: the fact that each register holds a natural number allows the possibility of representing a complicated thing (e.g. a sequence, or a matrix etc.) by an appropriate huge natural number — unambiguity of both representation and interpretation can be established by [[number theory|number theoretical]]  foundations of these techniques.
 
;[[P′′]]
:Like Turing machines, P′′ uses an infinite tape of symbols (without random access), and a rather minimalistic set of instructions. But these instructions are very different, thus, unlike Turing machines, P′′ does not need to maintain a distinct state, because all “memory-like” functionality can be provided only by the tape. Instead of rewriting the current symbol, it can perform a [[modular arithmetic]] incrementation on it. P′′ has also a pair of instructions for a cycle, inspecting the blank symbol. Despite its minimalistic nature, it has become the parental formal language of an implemented and (for entertainment) used programming language called [[Brainfuck]].
 
In addition to the general computational models, some simpler computational models are useful for special, restricted applications.  [[Regular expressions]], for example,  specify string patterns in many contexts, from office productivity software to [[programming language]]s. Another formalism mathematically equivalent to regular expressions, [[finite state machines|Finite automata]] are used in circuit design and in some kinds of problem-solving. [[Context-free grammar]]s  specify programming language syntax.  Non-deterministic [[pushdown automaton|pushdown automata]] are another formalism equivalent to context-free grammars. [[Primitive recursive function]]s are a defined subclass of the recursive functions.
 
Different models of computation have the ability to do different tasks. One way to measure the power of a computational model is to study the class of [[formal language]]s that the model can generate; in such a way to the [[Chomsky hierarchy]] of languages is obtained.
 
== References ==
{{reflist|2}}
 
==Further reading==
;Textbooks aimed at computer scientists
(There are many textbooks in this area; this list is by necessity incomplete.)
* [[John Hopcroft|Hopcroft, John E.]], and [[Jeffrey D. Ullman]] (2006). ''[[Introduction to Automata Theory, Languages, and Computation]]. 3rd ed''  Reading, MA: Addison-Wesley. ISBN 978-0-321-45536-9 One of the standard references in the field.
* {{cite book|author = [[Michael Sipser]] | year = 2006 | title = Introduction to the Theory of Computation 2ed | publisher = PWS Publishing | isbn = 0-534-95097-3}}
* {{cite book|author = [[Eitan Gurari]] | year = 1989 | title = An Introduction to the Theory of Computation  | url = http://www.cse.ohio-state.edu/~gurari/theory-bk/theory-bk.html | publisher = Computer Science Press | isbn = 0-7167-8182-4}}
* Hein, James L. (1996) ''Theory of Computation.''  Sudbury, MA: Jones & Bartlett.  ISBN 978-0-86720-497-1 A gentle introduction to the field, appropriate for second-year undergraduate computer science students.
* Taylor, R. Gregory (1998). ''Models of Computation and Formal Languages.''  New York: Oxford University Press.  ISBN 978-0-19-510983-2  An unusually readable textbook, appropriate for upper-level undergraduates or beginning graduate students.
* Lewis, F. D. (2007). ''Essentials of theoretical computer science'' A textbook covering the topics of formal languages, automata and grammars. The emphasis appears to be on presenting an overview of the results and their applications rather than providing proofs of the results.
* [[Martin Davis]], Ron Sigal, Elaine J. Weyuker, ''Computability, complexity, and languages: fundamentals of theoretical computer science'', 2nd ed., Academic Press, 1994, ISBN 0-12-206382-1. Covers a wider range of topics than most other introductory books, including [[program semantics]] and [[quantification theory]]. Aimed at graduate students.
 
;Books on computability theory from the (wider) mathematical perspective
* [[Hartley Rogers, Jr]] (1987). ''Theory of Recursive Functions and Effective Computability'', MIT Press. ISBN 0-262-68052-1
* {{cite book|author = [[S. Barry Cooper]] | year = 2004 | title = Computability Theory | publisher = Chapman and Hall/CRC | isbn = 1-58488-237-9}}.
* Carl H. Smith, ''A recursive introduction to the theory of computation'', Springer, 1994, ISBN 0-387-94332-3. A shorter textbook suitable for graduate students in Computer Science.
 
;Historical perspective
* {{cite book|author = [[Richard L. Epstein]] and [[Walter A. Carnielli]] | year = 2000 | title = Computability: Computable Functions, Logic, and the Foundations of Mathematics, with Computability: A Timeline (2nd ed.) | publisher = Wadsworth/Thomson Learning | isbn = 0-534-54644-7}}.
 
==External links==
* [http://toc.csail.mit.edu/ Theory of Computation] at [[Massachusetts Institute of Technology|MIT]]
* [http://toc.seas.harvard.edu/ Theory of Computation] at [[Harvard]]
* [http://www.cis.upenn.edu/~giorgi/cl.html Computability Logic] - A theory of interactive computation. The main web source on this subject.
{{Mathematics-footer}}
[[Category:Theory of computation| ]]

Revision as of 20:26, 28 February 2014


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